The Rainbow Rockers Curling League follows Curling Canada rules (now World Curling rules) including the Code of Ethics and Fair Play.
- All disputes or concerns regarding curling rules will be settled by the World Curling rulebook.
- In addition to the World Curling rules, the following specifications apply to the Rainbow Rockers Curling Club.
- All concerns about these rules should be addressed to the Drawmaster during the curling season.
Game Duration
Teams are reminded to play as quickly as possible so that all 8 ends can be played within the allocated two hour game period.
- All efforts should be made to start the game on time**. Teams should have the coin toss completed and be ready to curl for the scheduled start time.
- At 30 minutes before the scheduled finish time, teams should finish the end they are playing and play one more. Skips should watch the clock and confirm with the other skip the intention to play the additional end.
- Be considerate. There are three draws on Sunday and the ice must be maintained between each draw.
- Avoid slow play. Players should be in the hack and ready to curl when it is their turn.
- Incidents of intentional slow play should be brought to the attention of the league executive.
Number of Players
- Under no circumstances may a team play with fewer than three (3) players. If a team is unable to field three (3) players, then the team must either reschedule (when possible in advance) or forfeit the game.
- Note: For general Rainbow Rockers league play, the World Curling rules around 3 players does not apply.
Rescheduling of Games and Defaults
- Teams must make every attempt to reschedule games whenever possible.
- Should the rescheduling of a game prove to be impossible, the team that was unable to field a team, or the first team to communicate this inability, shall default the game.
- Any defaulted game will be counted in the standings as a win for the non-offending team with a +3 point spread, and a loss for the offending team with a -3 point spread.
Team Composition
- Every team must have a minimum of two (2) players from their original team roster (as posted on the website) in addition to any substitute player(s). In case of an injury during a game the game should continue subject to having 3 players remaining.
Spares
Please refer to the Spare Rules page.
Injured Player
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- A spare player may only enter the game during an end if they are to deliver a stone within that end, otherwise the substitute player must begin at the beginning of the next end
- A spare player shall replace the injured player’s delivery position if the replacement player is from the Spares List. If the spare player is from the regular membership, then the spare player will throw the injured player’s (any position) stone (if necessary) for that end, but return to the lead position at the beginning of the new end, with all other players moving up in the rotation accordingly.
- A spare player shall not rejoin the team until the next game or unless the team loses another player, at which time the originally spare player will be considered as a new spare (from membership and follow membership rules for spares. For example, they would play lead and everyone would move up in the rotation.During an end in play, if a player is unable to finish the game due to illness, injury or other circumstances, then a spare player from the Spares List (if present) or a player from the regular membership may be activated subject to:
Replacing players after the start of the season
(In the event of people quitting or being injured for the remainder of the year)
- If a player chooses to leave a team on a permanent basis due to injury or otherwise, a full-time replacement must be selected from the Spares List.
- If a replacement from the Spares List becomes a full member of a team, then the cost to the replacement player will be pro-rated to the number of games remaining in the regular season.
- If no player from the Spares List wishes to become a permanent member of the team, then the team has two options:
- The team may choose to obtain spares from the Spares List for the remainder of the season.
- A player from outside the League may be selected, but only with the voted approval of the Executive, with the cost to the replacement player being pro-rated to the number of games remaining in the regular season.
If a player from the Official Spares list or from outside the league becomes a member during the season, that member will be accorded the same rights and privileges as all other members, including the privilege of advanced registration for the next season.
Executive Veto Power
- The Rainbow Rockers Executive has the power to veto or change any rules according to their interpretation. All decisions of the Executive are final.
Division Ranking Formula
If two or more teams are tied in points at the end of a draw, the following are applied to break the tie in the order below:
- Most wins.
- Head to head.
- Plus/minus from the games between the tied teams.
- Plus/minus of all the games in the division.
- Coin toss.
**If a team does not commence play at the designated time (unless otherwise stated by the rules governing the competition or league play):
- If play has not started after 30 minutes, then the non-offending team is declared winner by forfeit. Regular scoring rules apply.
- If the delay of the start of play is 1-15 minutes, then the non-offending team receives one point and will have last stone in the first end of actual play. One end is considered completed;
- If the delay of the start of play is 16-30 minutes, then the non-offending team receives one additional point and will have last stone in the first end of actual play. Two ends are considered completed.